iPhone game · free · no location

Every step draws the world.

You're a mapmaker in a valley lost in mist. Your real-life steps become ink, and the ink reveals the map, tile by tile: hamlets, a lake, ruins, a mountain pass — and the people who live there.

1618151414161614151616161514181418171616141718The CampThe MillThe Old BridgeThe HamletThe Lake
4,820 steps today48 drops of inkMireille is waiting: 1,200 more steps

Map I

A hundred steps, one drop

Your iPhone's pedometer (or the Health app, Apple Watch included) counts your steps. Every hundred becomes a drop of ink. A tile near camp costs about ten drops; the further out, the more it takes.

The whole valley takes about 225,000 steps: two months of ordinary walks.

6,500
65drops of ink
7tiles to reveal near camp

≈ 4.9 km walked

Map II

The valley and its landmarks

127 tiles around camp: meadows, forests, fields, hills, scree, marshes, a lake and a river. Thirteen landmarks, drawn in ink, wait under the mist.

  • The Mapmaker's Camp✦
  • The Mill2 tiles from camp
  • The Old Bridge2 tiles from camp
  • The Orchard3 tiles from camp
  • Willow Hamlet4 tiles from camp
  • The Chapel4 tiles from camp
  • Heron Lake4 tiles from camp
  • The Watchtower4 tiles from camp
  • The Spring4 tiles from camp
  • Stag Glade5 tiles from camp
  • The Ruins5 tiles from camp
  • High Farm5 tiles from camp
  • Windy Pass6 tiles from camp

Map III

Twenty villagers, twenty stories

Reveal a landmark and you meet the people who live there. Each asks for a walk — and tells the rest of their story when you come back. The last mapmaker left for the pass thirty years ago; his notebooks lie somewhere.

  • Mireille

    miller · The Mill

    "A mapmaker! The last one left for the pass thirty years ago. Come back once you've walked around my fields, three thousand steps."

    1,800 / 3,000 steps since you met

  • Gaspard

    ferryman · The Old Bridge

    "The toll is a story. I'll tell it if you walk until your shoes sing: four thousand steps."

    4,000 / 4,000 steps since you metWaiting for you with their story

  • Ondine

    fisher · Heron Lake

    "The herons know where the fish are. Walk around the lake, six thousand steps, watching them."

    2,400 / 6,000 steps since you met

  • Barnabé

    hermit · Windy Pass

    "Here you are at the edge of the map. One last path remains, the longest: twelve thousand steps."

    0 / 12,000 steps since you met

House rules

A game that never punishes you

  • No penalties

    A day without walking costs nothing: the ink waits.

  • Nothing to buy

    Steps are the only currency. No purchases, no ads, no subscription.

  • No location

    The valley is imaginary: play anywhere, even on a treadmill.

  • A suggested goal

    A little more than your seven-day average, never imposed.

  • Wheelchairs too

    With Health, pushes counted by Apple Watch count as steps.

  • Never counted twice

    Each day is counted once, even if you open the app ten times.

The notebook

A travel notebook, and the valley on your Home Screen

The notebook keeps the villagers you've met, the places you've found, your steps over the last seven days and sixteen achievements (Game Center optional). The "Today's ink" widget shows your steps and what's waiting for you.

86,400Steps since the start
64.8 kmEstimated distance
32 / 126Tiles drawn
7 / 20Stories heard

Your data

Your steps stay in your pocket.

  • 01No account

    Your game is saved on the iPhone, nowhere else.

  • 02No location

    Arpent never asks where you are: only how many steps.

  • 03Read-only

    With Health, Arpent reads your steps and writes nothing.

  • 04Free, no ads

    No purchases, no ads, no tracking.

The mist lifts right outside your door.

Free on iPhone. English and French.

Coming soon to the App Store

Map drawn by code, set in Baskerville (1757). No real place was mapped.